Kafei's Armored Circlets v 1.1
        by KafeiDotour (dark_razielim@yahoo.com)
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Description:

Shortly after playing my first warrior, I realized that he'd spent so much time in his bucket helmet that I hardly knew what his face
looked like. Not a good thing when you're trying to roleplay what had become a suit of armor! So this little vanity mod was born. 
This adds circlets to the game, which can be purchased in Skingrad at Colovian Traders. I've separated it into two .esps; either one may 
be used, or they may be used together at the same time. I've done this so that people that may only want to use one or the other won't have
to have 40 circlets from the other mod cluttering up the vendor.

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Information:

KDCirclets.esp contains circlets set to the exact stats of various light and heavy armors, ranging from leather and steel to glass and
ebony. Meant as a non-cheating alternative to regular helms, they're just as heavy and just as protective. I expect most people will set 
the stats of a particular circlet they like to whatever is personally useful to them by using the Construction Set.

KDClothCirclets.esp contains circlets set as clothing. This is for people that think the notion of a circlet granting as much protection
as a helmet is ridiculous, play plain clothes mages, or just want to dress up without the hassle of heavy armor.

Special Notes:
To make facial accessories that work with every race and face type is a challenge, so to offer a better chance of compatability with
your character I've broken the circlets down into these categories:

	* (L) denotes a large size, for characters with larger than average foreheads.
	* (A) denotes that the circlet is set to the amulet slot and intended for beast races.
	* The rest of the circlets use the tail slot and are intended for use by humanoid characters with average faces. For those
	  not aware, helmets normally replace the hair, hence why I've used the tail slot so that you may keep your hair.

	*Due to the nature of using the tail slot, armored circlets have peculiar properties. They'll add to your armor rating, but
	they won't take damage. This means you won't have to repair them--a mixed curse and blessing.
	
	*Please note that items set to the amulet slot are still treated as amulets. This means that any armor that covers up amulets
	will not show your (A) circlet. There are ways around this. You may edit your armor or clothing in the CS yourself, or find a
	mod that does it for you; you could set the circlet to the ring slot instead (though you would need to be wary of gloves, in
	that case). I don't know, players are always more resourceful in coming up with ways to get around limitations than I am.
	I hardly touch beast races. :)

	*Should clipping still be a problem, there is a way to edit your face without damaging your stats. If you don't know how to do it,
this is it. (It should be safe, but just to cover myself, use at your own risk!)

	1) Open the console by pressing the ~ tilde key.
	2) Enter "showracemenu" and take care to leave the console open.
	3) Edit your facial characteristics, but do not change race.
	4) Once finished, instead of hitting "done," hit ESC and save your game. (If you closed the console, you won't be able to save.)
	5) Now exit out of the game and reload. You'll keep your altered face without losing stats.


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Installation:

Extract the contents of the "Circlets" folder to your Oblivion/Data folder. If prompted, allow files to overwrite. Check the .esp file
that you wish to use. Both may be used at the same time.

KDCirclets.esp will put circlets set as armor for sale at Colovian Traders.
KDClothCirclets.esp will put circlets set as clothing for sale at Colovian Traders.

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Changelog:

V1.1: Created large versions for larger foreheads and amulet versions for beast races. Added an optional .esp file to add clothing type
circlets to the game.

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Usage Info

My work is free to be altered and/or used in other mods, as long as credit is given for what I've done. Translations are always welcome.

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